Whew, lots of updates! I had a play test with Tony and Ericka, which gave me a bunch of great feedback. Some interesting ideas for possible experiments! Then today I got the selectable UI in, and a couple actions, kick and stop for the networked balls. I also added a boost ability, with cooldown, for the player. Works great, although i have yet to test it over the network, but i think these should be fine, as they are just like any other physics related interaction. Pickup and Drop are still the biggies, and, maybe, i will tackle those next.