Ok, got some work done on the toy project. Have been experimenting with several different character controller types. Used the Unity Character Controller for a bit, used the Unity supplied 3rd person controller from the asset store. And have ended up back using a rigidbody type, based again on those movement tutorials. I am ignoring all the special gravity stuff that those tutorials do, and have made a much more simple controller, which is good for me, as i totally understand how it works. It has wall jumping, and grounding, and can be moved by other moving platforms, including rotation. I'm excited see how this all works over the network. But probably before that, i will get flying in, and pickup and drop.
Well, here we go Canada, lets see how this election thing works out.