Definition. Mindlessness is the vulnerable state of heuristic decision making which leaves users susceptible to unintentional or malicious deception (e.g. fake news, deep fakes) and misdirection (e.g., filter bubbles, dark patterns).
Just noticing a couple sites which have "bars" to show you how far through the article you are? I just use the horizontal scrollbar on the browser itself, why duplicate that? Unless you have a shitty site with 100s of images and crap in the footer/header. In which case i have a whole host of different complaints.
In a bit of coincidental timing, Plurrrr points to an article about the mythical "fast" web page, which is kinda what i was thinking about yesterday with the 250kb Club stuff. I want to be showing photos here. I could do more to optimize those photos, make them more space efficient. And i guess i'm less worried about size and weight then i am about bigger costs? The cost of electricity to move all those bytes. For folks on low-bandwidth devices or just less access to data... I didn't use to care about any of this stuff, but from hundred rabbits, SolarPunk and LowTech Magazine i've been thinking about it more. I am the one with free time and resources to make my shit better, i should not be pushing that off onto others to deal with. For instance, could have low res or highly optimized versions of the images for the posts, but then high res versions behind a link. Simple.
Was reading this article about the 2010's, and the game industry, and culture in general. I have complex feelings about the authors experiences, because they are so different from mine. I'm a white cis dude, with all the advantages that implies. I'm a co-owner of an indie game studio. I believed, and still do to some extent, in the utopian possibilities "the net" could provide. But the reality of how capitalism and consumerism glom on and take over and feed back to us what was once transgressive and radical and package it up into a commodity to be sold is a wet blanket that i can't quite push off. It is a note that the past decade was kind of shit, and there is a lot of real work to be done going forward if we don't want to keep sliding into a world were we have less and less control over our culture and selves. Just saying it doesn't actually get it done, and i bear guilt over not doing more. I am happy that we have been able to crave out a space via our company for folks to work together and not be horrible to each other. Trying to make some good, if not world-changing, games.
And as something to look towards or an alternative to some of the hard realities of that previous article, there is Solarpunk.