July 2008 Archives
Hope everyone is having a good weekend.
Rory is just starting to stand on his own now. Not taking steps yet, but i’m sure that’s soon to come.
Picked up “Civilization Revolution” the other day. I played the original way back when, and enjoyed it (to say nothing of the board game, which, while different, is also excellent), and so downloaded the demo a couple of weeks ago. It pulled me in right off the top, so now we will see how much time gets lost to this one.
So, we rented the Jet Li/Jason Statham flick “War” the other night. Gods, what a disaster. Why have these two guys in a film if you aren’t going to do any fucking fight scenes? I should have known it would suck.
I’m hopeful that Statham can redeem himself in the upcoming “Death Race”, which looks like its has lots of explosions and action. As for Jet Li, well, i can always re-watch “Fist of Legend” or any of the “Once apon a time in China” flicks.
The game i’ve been working on for the past couple of weeks has really had me all twisted up. I’ve gone back and forth over how to implement movement more times then i’d like to admit. I’ve downloaded and tried out various 2D Vector, Math and other game-related libraries.
It turns out that for most of the general stuff i want to do, the go old flash Point class does most everything. I’d never noticed that it has a static polar() method, which converts polar co-ords into cartesian ones. Man, i can’t tell you how handy that is.
You really have to remember to spend some time going over the built-ins, and see if they actually will do most of what you need.
I just wanted to point to this totally ass-kicking song by Klaas - “The Way”. I picked it up via iTunes for a buck (iTunes plus, so no DRM!). I’m not so enthralled by his other work, but this song… Just makes me want to get to a dance floor and thrash around like a freak.
